# World built with bzedit32 world class, available at # http://www.sourceforge.net/projects/bzflag texturematrix name fire0_texmat shift 0.05 0.7 end texturematrix name fire1_texmat shift 0.1 0.75 end texturematrix name fire2_texmat shift -0.05 0.8 end texturematrix name fire3_texmat shift -0.1 0.85 end material name fire0_mat texture clouds texmat fire0_texmat diffuse 0 0 0 1 emission 1 0.5 0 1 end material name fire1_mat texture clouds texmat fire1_texmat diffuse 0 0 0 1 emission 1 0.5 0 1 end material name fire2_mat texture clouds texmat fire2_texmat diffuse 0 0 0 1 emission 1 0.75 0 1 end material name fire3_mat texture clouds texmat fire3_texmat diffuse 0 0 0 1 emission 1 0.25 0 1 end physics name firebad_phydrv death Fire bad! end define firebase_def mesh vertex 0 0 0 texcoord 0.5 0 vertex 1 1 0 texcoord 1 0.25 vertex -1 1 0 texcoord 0 0.25 vertex 0 4 0 texcoord 0.5 1 normal 0 0 1 face vertices 0 1 2 texcoords 0 1 2 normals 0 0 0 # phydrv firebad_phydrv endface face vertices 1 3 2 texcoords 1 3 2 normals 0 0 0 # phydrv firebad_phydrv endface face vertices 2 1 0 texcoords 2 1 0 normals 0 0 0 # phydrv firebad_phydrv endface face vertices 2 3 1 texcoords 2 3 1 normals 0 0 0 # phydrv firebad_phydrv endface end enddef define fire_def group firebase_def spin 90 1 0 0 matref fire0_mat end group firebase_def spin 90 1 0 0 spin 90 0 0 1 matref fire1_mat end group firebase_def spin 90 1 0 0 spin 45 0 0 1 matref fire2_mat end group firebase_def spin 90 1 0 0 spin 135 0 0 1 matref fire3_mat end enddef group fire_def position 0 0 10 drivethrough shootthrough scale 200 200 3 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin 0 0 0 0 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin 100 0 0 1 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin -100 0 0 1 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin 200 0 0 1 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin -200 0 0 1 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin 150 0 0 1 end group fire_def drivethrough shootthrough position 0 0 0 scale 200 200 10 spin -150 0 0 1 end physics name upZ linear 0 0 100 end dynamicColor name redtower # red limits 255 255 # green limits 0.8 0.9 # green sinusoid 2 1 1 # blue limits 0.6 0.7 # blue sinusoid 2 0 1 red limits 0.1 0.1 # red limits 0.6 0.7 red sinusoid 2 0 1 # green limits 0.8 0.9 # green sinusoid 2 1 1 end texturematrix name grass2 shift -0.05 0.8 end material name Grass addtexture roof # texmat grass2 # diffuse 0 0 1 1 # emission 1 0.75 0 1 end material name inv # dyncol yeah specular 0 0 0 0 emission 0 0 0 1 diffuse 0 0 0 1 addtexture bubble end material name num specular 0 0 0 0 emission .3 0 0 1 diffuse 0 0 0 1 addtexture roof end material name hnum diffuse 0 0 0 1 specular 0 0 0 0 emission .2 0 0 1 addtexture roof end material name Grasss specular 0 0 0 0 emission 0 0 0 0 # addtexture std_ground end mesh vertex 9.9 9.9 90.9 vertex -9.9 9.9 90.9 vertex -9.9 -9.9 90.9 vertex 9.9 -9.9 90.9 face vertices 0 1 2 3 endface end options -set _worldSize 401.000000 -set _gravity -25 -set _jumpVelocity 35 -set _tankSpeed 30 +f A{3} +f CL{3} +f G{3} +f GM{3} +f ID{3} +f IB{3} +f L{3} +f MG{3} +f MQ{3} +f N{3} +f QT{3} +f F{3} +f SE{3} +f SH{3} +f SW{3} +f ST{3} +f SR{3} +f SB{3} +f T{V3} +f TH{3} +f V{3} +f WG{3} -fb -sb -j -lagdrop 3 -lagwarn 400 -mp 5,5,5,5,5,5 -ms 5 -public "Inferno's Inferno, BEWARE! Only for People Who Can Stand The HEAT!!" +r -sl GM 20 -sl L 3 -sl SW 3 -spamtime 10 -spamwarn 30 -srvmsg "Welcome to Inferno's map, have fun!!!!!!!" -st 10 -sw 1 -tk -tkkr 30 end #material # name Grass # texture bubble # notexalpha #end box name Box copy 2 position 0 -201 10 rotation 0 size 200 1 100 end box name Box position 190 0 60 rotation 0 size 10 200 1 end box name Box copy position -190 0 60 rotation 0 size 10 200 1 end box name Box copy 1 position 0 -190 60 rotation 0 size 180 10 1 end box name Box copy 2 position 0 190 60 rotation 0 size 180 10 1 end pyramid name Pyramid position 0 180 60 rotation 0 size 180 1 50 end pyramid name Pyramid copy position 0 -180 60 rotation 0 size 180 1 50 end box name Box copy position 190 0 70 rotation 0 size 10 50 1 end box name Box copy 1 position -190 0 70 rotation 0 size 10 50 1 end box name Box copy 2 position -190 0 80 rotation 0 size 10 10 1 end box name Box copy 3 position 190 0 80 rotation 0 size 10 10 1 end box name Box copy 4 position 190 190 10 rotation 0 size 10 10 49 end box name Box copy 5 position -190 190 10 rotation 0 size 10 10 49 end box name Box copy 6 position -190 -190 10 rotation 0 size 10 10 49 end box name Box copy 7 position 190 -190 10 rotation 0 size 10 10 49 drivethrough end box name Box position 9.9 0 9.9 rotation 0 size 0.1 10 81.1 end box name Box copy position 20 0 90 rotation 0 size 10 30 1 end box name Box copy 1 position 0 0 109 rotation 0 size 30 30 1 end box name Box copy 1 position 29 0 100 rotation 0 size 1 30 9 end box name Box copy 2 position -29 0 100 rotation 0 size 1 30 9 end box name Box copy 3 position 0 29 100 rotation 0 size 28 1 9 end box name Box copy 4 position 0 -29 100 rotation 0 size 28 1 9 end box name Box copy 4 position 0 29 10 rotation 0 size 28 1 80 end box name Box copy 5 position 0 -29 10 rotation 0 size 28 1 80 end box name Box copy 3 position 29 0 10 rotation 0 size 1 30 80 end box name Box copy 3 position -29 19 10 rotation 0 size 1 11 80 end box name Box copy 4 position -29 -19 10 rotation 0 size 1 11 80 end box name Box copy 4 position -19 9 10 rotation 0 size 9 1 80 end box name Box copy 5 position -24 -9 10 rotation 0 size 4 1 80 end box name Box copy 6 position 0 -14 10 rotation 0 size 1 4 80 end box name Box copy 7 position 24 0 10 rotation 0 size 4 1 80 end box name Box copy 7 position 9 14 10 rotation 0 size 1 4 80 end meshbox name Box position 0 100 25 rotation 0 size 200 10 1 matref num end meshbox name Box copy position 0 -100 25 rotation 0 size 200 10 1 matref num end meshbox name Box copy 1 position 100 0 25 rotation 0 size 10 200 1 matref num end meshbox name Box copy 2 position -100 0 25 rotation 0 size 10 200 1 matref num end meshbox name Box position 100 100 10 rotation 0 size 10 10 15 matref num end meshbox name Box copy position -100 100 10 rotation 0 size 10 10 15 matref num end meshbox name Box copy 1 position -100 -100 10 rotation 0 size 10 10 15 matref num end meshbox name Box copy 2 position 100 -100 10 rotation 0 size 10 10 15 matref num end pyramid name Pyramid position 100 100 10 rotation 0 size 10 10 100 flipz end pyramid name Pyramid copy position -100 100 10 rotation 0 size 10 10 100 flipz end pyramid name Pyramid copy 1 position -100 -100 10 rotation 0 size 10 10 100 flipz end pyramid name Pyramid copy 2 position 100 -100 10 rotation 0 size 10 10 100 flipz end box name Box copy 2 position 155 0 10 rotation 0 size 2.5 90 5 shootthrough end box name Box copy 3 position -155 0 10 rotation 0 size 2.5 90 5 shootthrough end box name Box copy 4 position 0 155 10 rotation 0 size 90 2.5 5 shootthrough end meshbox name Box copy 5 position 0 -155 10 rotation 0 size 90 2.5 5 shootthrough end meshbox name Box copy position -80 0 40 rotation 0 size 50 10 1 matref hnum end meshbox name Box copy 1 position 0 80 40 rotation 0 size 10 50 1 matref hnum end meshbox name Box copy 2 position 0 -80 40 rotation 0 size 10 50 1 matref hnum end box name Box copy 3 position 0 201 10 rotation 0 size 200 1 100 end box name Box copy 4 position 201 0 10 rotation 0 size 1 202 100 end box name Box copy 5 position -201 0 10 rotation 0 size 1 202 100 end box name Box copy 5 position -29 0 40 rotation 0 size 1 8 50 end box name Box copy position -9.9 0 9.9 rotation 0 size 0.1 10 81.1 end box name Box copy 1 position 0 -9.9 9.9 rotation 0 size 10 0.1 81.1 end box name Box copy 2 position 0 9.9 14.9 rotation 0 size 10 0.1 76.1 end meshbox name Zup position 0 0 10 rotation 0 size 9.9 10 .1 phydrv upZ end box name Box copy 3 position 0 9.9 9.9 rotation 0 size 10 0.1 0.1 end box name Box copy 1 position -20 0 90 rotation 0 size 10 30 1 end box name Box copy 2 position 0 -20 90 rotation 0 size 10 10 1 end box name Box copy 3 position 0 20 90 rotation 0 size 10 10 1 end meshbox name Box copy 1 position 80 0 40 rotation 0 size 50 10 1 matref hnum end define FLOOR mesh vertex 200 200 11 vertex 10 200 11 vertex 10 10 11 vertex 200 10 11 vertex -200 -200 11 vertex -10 -200 11 vertex -10 -10 11 vertex -200 -10 11 vertex 200 -200 11 vertex 10 -200 11 vertex 10 -10 11 vertex 200 -10 11 vertex -200 200 11 vertex -10 200 11 vertex -10 10 11 vertex -200 10 11 vertex 10 -10 11 vertex 157.5 -10 11 vertex 157.5 10 11 vertex 10 10 11 vertex -10 10 11 vertex -157.5 10 11 vertex -157.5 -10 11 vertex -10 -10 11 vertex 10 10 11 vertex 10 157.5 11 vertex -10 157.5 11 vertex -10 10 11 vertex -10 -10 11 vertex -10 -157.5 11 vertex 10 -157.5 11 vertex 10 -10 11 vertex 170 -10 11 vertex 200 -10 11 vertex 200 10 11 vertex 170 10 11 vertex -170 10 11 vertex -200 10 11 vertex -200 -10 11 vertex -170 -10 11 vertex 10 170 11 vertex 10 200 11 vertex -10 200 11 vertex -10 170 11 vertex -10 -170 11 vertex -10 -200 11 vertex 10 -200 11 vertex 10 -170 11 face vertices 0 1 2 3 endface face vertices 4 5 6 7 endface face vertices 11 10 9 8 endface face vertices 15 14 13 12 endface face vertices 16 17 18 19 endface face vertices 20 21 22 23 endface face vertices 24 25 26 27 endface face vertices 28 29 30 31 endface face vertices 32 33 34 35 endface face vertices 36 37 38 39 endface face vertices 40 41 42 43 endface face vertices 44 45 46 47 endface end enddef define FLOOR_EDITED group FLOOR end enddef group FLOOR_EDITED matref fire0_mat end material name BLACK_FLOOR texture roof # texmat fire0_texmat diffuse 0 0 0 1 emission 0 0 0 0 end group FLOOR_EDITED position 0 0 -.1 matref BLACK_FLOOR end define TUNNEL_WALLS mesh vertex 10 200 11 vertex 10 200 0 vertex 10 10 0 vertex 10 10 11 vertex -10 10 11 vertex -10 10 0 vertex -10 200 0 vertex -10 200 11 vertex 10 -10 11 vertex 10 -10 0 vertex 10 -200 0 vertex 10 -200 11 vertex -10 -200 11 vertex -10 -200 0 vertex -10 -10 0 vertex -10 -10 11 vertex 10 10 11 vertex 10 10 0 vertex 200 10 0 vertex 200 10 11 vertex 200 -10 11 vertex 200 -10 0 vertex 10 -10 0 vertex 10 -10 11 vertex -200 10 11 vertex -200 10 0 vertex -10 10 0 vertex -10 10 11 vertex -10 -10 11 vertex -10 -10 0 vertex -200 -10 0 vertex -200 -10 11 face vertices 0 1 2 3 endface face vertices 4 5 6 7 endface face vertices 8 9 10 11 endface face vertices 12 13 14 15 endface face vertices 16 17 18 19 endface face vertices 20 21 22 23 endface face vertices 24 25 26 27 endface face vertices 28 29 30 31 endface end enddef group TUNNEL_WALLS matref fire0_mat position 0 0 -.1 end define TUNNEL_WALLS_BLACK mesh vertex 10.1 200 11 vertex 10.1 200 0 vertex 10.1 10 0 vertex 10.1 10 11 vertex -10.1 10 11 vertex -10.1 10 0 vertex -10.1 200 0 vertex -10.1 200 11 vertex 10.1 -10 11 vertex 10.1 -10 0 vertex 10.1 -200 0 vertex 10.1 -200 11 vertex -10.1 -200 11 vertex -10.1 -200 0 vertex -10.1 -10 0 vertex -10.1 -10 11 vertex 10 10.1 11 vertex 10 10.1 0 vertex 200 10.1 0 vertex 200 10.1 11 vertex 200 -10.1 11 vertex 200 -10.1 0 vertex 10 -10.1 0 vertex 10 -10.1 11 vertex -200 10.1 11 vertex -200 10.1 0 vertex -10 10.1 0 vertex -10 10.1 11 vertex -10 -10.1 11 vertex -10 -10.1 0 vertex -200 -10.1 0 vertex -200 -10.1 11 face vertices 0 1 2 3 endface face vertices 4 5 6 7 endface face vertices 8 9 10 11 endface face vertices 12 13 14 15 endface face vertices 16 17 18 19 endface face vertices 20 21 22 23 endface face vertices 24 25 26 27 endface face vertices 28 29 30 31 endface end enddef material name BLACK_TUNNEL texture roof # texmat fire0_texmat diffuse 0 0 0 1.01 emission 0 0 0 0 end group TUNNEL_WALLS_BLACK #scale 200 200 11 position 0 0 -.1 matref BLACK_TUNNEL end define BOTTOM mesh vertex 10 -10 11 vertex 200 -10 11 vertex 200 10 11 vertex 10 10 11 vertex -10 10 11 vertex -200 10 11 vertex -200 -10 11 vertex -10 -10 11 vertex 10 10 11 vertex 10 200 11 vertex -10 200 11 vertex -10 10 11 vertex -10 -10 11 vertex -10 -200 11 vertex 10 -200 11 vertex 10 -10 11 vertex 10 10 11 vertex -10 10 11 vertex -10 -10 11 vertex 10 -10 11 face vertices 0 1 2 3 endface face vertices 4 5 6 7 endface face vertices 8 9 10 11 endface face vertices 12 13 14 15 endface face vertices 16 17 18 19 endface end enddef group BOTTOM matref fire0_mat position 0 0 -9.9 end material name BLACK_BOTTOM texture roof # texmat fire0_texmat diffuse 0 0 0 1.1 emission 0 0 0 0 end group BOTTOM position 0 0 -10 matref BLACK_BOTTOM end